Friday, 9 October 2009

** SITE UPDATED ** KILL5 given major face-lift

Hello, and good evening,

After only six years of staring at my computer screen waiting for Kill5 to re-brand itself, the day is finally here! By the pricking of my thumbs, something wicked this way comes.


PSYCHO JACK in "STUPID RABBIT"

Dear player,

Allow us to introduce Psycho Jack. Jack has been hired as a babysitter, but, as is often the case, a bunch of Baby Eating Rabbits have just appeared.


All you must remember is your mantra, Don't Kill Babies.

Click the image above to play STUPID RABBIT right now!

Come one, come all. We hope you enjoy.

Team Kill5 X

Friday, 3 July 2009

Daemons Part 1


So this week we launched 'Daemons : part I' and it has already been a massive success online, with over 1/4 million players and a newly created fan base who are already pestering us for the sequel (which is very flattering.)

Also what is very e
xciting is that we managed to get the storyline and all the script translated into 14 languages and all running from the same game file, so you can just choose what language to run it in, in fact here is a screengrab of it running in Japanese (seeing any of our games running in japanese always makes the inner Geek in me smile.)



To play 'Daemons Part I' click here

love and Daemons,

ChrisError x


Saturday, 20 June 2009

Sneak Peak....

So Daemons is done and waiting to go live, Snowball was released wordlwide yesterday (3,000+ installs and counting so far) but does that mean we are resting here at Kill5 and putting our feet up? Certainly not. We are busy beavering away on our latest (and cutest) game 'Puffball Hunter'.

Without giving away too much, it's a Box2D physics game that sees you trying to capture as many Puffballs as possibe and seeing how much money you can earn. We'll have some playable demos up here soon, but for now here is a little teaser screenshot...awwwwww....





ChrisError x


Friday, 19 June 2009

SnowBall's Chance in Hell goes live


So today is a rather exciting day, "Snowball's Chance in Hell" our first iPhone game has officially launched and is available for free in the App Store.

The game itself is a take on the classic ball rolling tilt game, but starring a poor Snowball who has somehow got himself stuck in the hottest layers of Hell, and frankly it's not to his liking.

The game was built using the amazing Unity Engine, which was simply a joy to use, and none of us here can wait to start on working on the next title.

Anyways here are some screenshots and also the link so that you can go get it for your iPhone / iPod Touch

iTunes link


Screenshots








Credits

Coding : ChrisError (i.e me)
Ui / Design : Johnny Luu
Level Design / 3D modelling : Butters
Physics Advice: Prof. Houston
Serverside :Matt. Kaufman

Wednesday, 17 June 2009

Daemons : Last Day of Production



Ok, so without wanting to ruin any suprises, we just thought we'd show you some tiny bits of our new game for Spil, 'Daemons'.

It's a point and click adventure with added mini game sections (think somewhere between Zelda and Monkey Island with sprinklings of Pokemon) loosely based on Welsh Mythology.




















The main character is called Brawen and it has fallen to her to work out what is going on in her village and why all the adults have disappeared.

The game is launching in 14 languages and it has taken a few sleepless nights of data entry but just seeing all the conversations in the game running in Japanese has made it worthwhile for me already :)

This is also going to be the first game where we are plugging in full Google Analytics reporting, so we can not just see how many players we have had, but also how long puzzles took to solve and what route players take through the world.

Anyways, as soon as I can I will be publishing the link for you all to go play it.


ChrisError x








Friday, 5 June 2009

Snowballs Away!

So we have just submitted 'Snowball's Chance In Hell' to the App Store, now it's just a matter of waiting to see if they come back with a list of changes or just let in through (testing iPhone games could easily prove expensive, as ideally you'd know it works on all generations and all iterations but that's not really possible, so we have just tested on our dev device, and God Knows about OS 3.0)

You can see some screenies here of a slightly before-release version though apart from the FPS counter, it looks identical to the Release.


So we are now about 2 months in to Snowball's life, having built the game to learn Unity, then discovering the wonderful joys of becoming an official Apple Developer, then joining iTunes Connect, then Code-Signing our game, then waiting (this process involves lots of waiting.) So fingers crossed that soon this game will actually launch and we can start planning our next iPhone game (with hopefully a quicker turn around now).

Chrisx

Tuesday, 17 March 2009

iphone game, SnowBall's Chance In Hell

Here's a little sneak preview at what is keeping us busy here in Kill5 at the moment, our first iphone game, "Snowball's Chance In Hell'. The gripping tale of a young defenceless snowball stuck in hot environments which are not really to it's liking.

For those of you interested this game is being developed using the lovely Unity3D, which so far, has been an utter joy to work with.

What you are seeing here is an early apha version (maybe 50% of the engine is done) but enough of the core concepts are in for you all to hopefully get an idea of what to expect.

Anyways hope you all like it :)

ChrisError

Thursday, 12 February 2009

New site

Lookie Lookie, a new site

Over the next few days we will be implementing the all-new Kill5.com.

We are going to be adding loads of new games we have built (keep and eye out for my personal favourite PandaHatesMaze), some reviews of new games (first up: NinjaTown on DS) and, well, anything else we think you may like :)

Right, back to the grindstone with me.

ChrisError x
Kill5 Boss type person